We’ll be observing how Dwarfs perform in their Battles after these changes and will consider further adjustments where necessary. In addition to these changes, we’re looking to boost Hammerers-a much-requested change for some time-in addition to improving Thorgrim and Grombrindal via their abilities. We’re also boosting the global spell resistance of all Dwarf units, as their lack of mobility makes them ideal targets for devastating spells. In an effort to globally raise the power level of the Dwarfs, we are focusing (this time) on providing buffs to their speed and vigour via Runes as the faction has no ground-level mobility options, we believe that Runes must make up for this to some degree.
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